Cyclone falls- modeling complete. Attaching everything is still W.I.P. No skinning done yet. ( there has been a large amount of new interiors and designs that I think you guys will like :3 )
syndicate- Modeling almost done. very minimal attaching. No skinning done.
Also 1 secret map that hasn't been announced yet that's almost done being attached and just needs to be skinned.
So far these are the 3 maps I've been focusing on and they'll be done as fast as I can get them done. I think these maps might set the standard for halo ce and halo 2 pc.
Updated screen shots to come in the next few weeks. It's a lot of work for one person to do so hang in there.
Sunday, September 7, 2008
Progress
Labels: News
Friday, July 25, 2008
College
The past few weeks have put a little bit of a hold on the maps I'm in the process of making but I have still been getting parts of the maps done. ATM cyclone falls is gettin close to being compeltly modeled and attached. I have a feeling that will be one of the first previews you guys will get to see but it might be a little longer than I expected.
Labels: News
Saturday, July 5, 2008
Lack of updates
Been really busy latly with some other stuff and havn't really had time to get my work done and update my blog so expect big updates probly in the coming weeks.
Labels: News
Friday, June 27, 2008
Syndicate
Early screen shot of my new map syndicate. It takes place in a small plant that harvests the power from glowing mushrooms. The map will have glowing redish orange fog with pollen sparks in the air. Also power cords to walk from mushroom to musroom for easy mobility. There will also be a lot of mossy grass hills with small caves and a main building in the middle with a few smaller buildings surrounding the area.The middle building will look exactly like you see on the front but on all 4 sides and will have 3 floors ,two entrances that go underground and lead inside ,then all the entrances on the corners of the map will contain a launcher to send players across parts of the map fast. I personally can't wait to finish the map if it turns out the way I invisioned it, it will be amazing.

Labels: Halo
Saturday, June 21, 2008
Cyclone falls update 2
Made a few changes.
- Changed the beams above the stream to be more industrial.
- Added a circular building at the bottom of the left waterfall which will have 5 entrances and a destroyed roof with path leading down into it. Also a cave entrance behind the waterfall.
- Added a long structure with pillars for more cover to the area


Labels: Halo
Friday, June 20, 2008
Revolation
Revolation will be mostly based on rumble pit games. It is an enclosed area containing a lot of towers, energy beams to launch you across parts of the map, sewer pipes for cover,small cave system and a mix of indoor and outdoor areas with a lot of areas for sniping. Map is still in the beginning stages but I think it will turn out nice.
Labels: Halo
Towerendless
Just a code name for now but if you thought Yoyorast island was confusing think again xD This map will have so many dead ends and puzzles that will completly confuse the hell out of you that you'll probly wanna smash your keyboard after a while of trying to figure it out. Right now I have to entire layout and puzzles drawn up but am only about 1/4 of the way done but once it's complete I'm pretty sure this will be a very unique map.
Labels: Halo
